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Old 12-10-2007, 10:34 PM   #1 (permalink)
buzzer
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Default Gottlieb Pinball

I have always been drawn to pinball titles and always been left wanting.....until now.
I hired Gottlieb pinball a few weeks back and have since bought the game for a decent price of £17.99
The game consists of 11 tables.
Not all are playable from the start, you have to earn credits to play the other machines.
Earning credits is done by doing well on the tables you have access to.
The problem I have always had with pinball games is that it seemed just like keeping a ball in play and getting points in the meantime, but gottlieb explain the purpose and aim of each table.
For example the table VICTORY is based on a racing game and you have to get to certain parts of the table to get to the next checkpoint which I find very addictive.
BIG SHOT is based on pool (my persnal favourite)
There is a variety to the different tables as well.
One table gives you 3 balls at once and you gain time by hitting certain areas
until you lose 2 of the balls ,then the timer counts down until it reaches zero when you the lose your flipper controls.
All tables are original gottlieb tables that were found in the arcades from 10 to 80 years ago.
For scoring I would give this game
GRAPHICS 8/10 (does the job)
PLAYABILITY 9/10
LONGEVITY 7/10 (some like pinball, some dont)
OVERALL 10/10


I might not be that good at giving reviews but if you are interested in this game and have a question then please ask and I will do my best to answer.

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Old 13-10-2007, 05:53 PM   #2 (permalink)
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I just bought this today in Woolworths for £22.97, so far I'm really liking it, although I think it's one of those games where you need to read the manual to get more out of the game. If it is it will be my first Wii game where I've read the manual.


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Old 13-10-2007, 11:29 PM   #3 (permalink)
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By the way
I meant the overall score to be 8/10
I like the way you move the wiimote and nunchuk to nudge the table, feels so natural.
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Old 14-10-2007, 02:25 PM   #4 (permalink)
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I've got this game on the PS2 and love it. I keep seeing sites mention a Willaims Pinball Hall of Fame game that is coming out, but can't find any details about it.

That's one I'll have to buy for the Wii!

Willaims tables are better than Gottlieb.

My favourite table on this game is Black Hole, BTW. I love getting to the lower "reversed" table!


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Old 13-02-2008, 03:12 PM   #5 (permalink)
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This is the game that made me want to get a Wii. Williams Pinball is due out in May; my pre-order is in. I've been in communication with Farsight Studios in the States that developed it and if this one sells they have an option to do a Bally table collection as well (8 Ball Deluxe and Space Invaders would be awesome!), so make sure you tell your friends and neighbours!

Here's my review from Eurogamer/Amazon.co.uk:

I have to confess to being a member of the generation that put the first nails in the coffin of Pinball.

My earliest recollection was not being able to see over the top of the table without sitting on a barstool and games consisting of wild button presses in a vain attempt to keep the ball on the table.

Videogames came quickly on the scene and were more accessible as well as offering an animated TV screen -- what kid can resist that? I still liked to play pinball occasionally, but videogames were clearly the thing.

As I got older and arcades began dying in the late 90s, the pinballs with their brightly lit backglass, colourful playfields and the challenge of keeping the silver ball in play became far more interesting. Whilst I can easily relive the videogames of my youth via MAME and numerous cross-platform collections, pinball is not an experience easily re-created in the home and I just don't have the space to accomodate the real thing.

Ironically it is through videogames that pinball machines which otherwise would never be played by gamers today can live again. Farsight Studios has seen fit, in cooperation with the Pinball Museum, to create a collection of virtual tables modelled on some of the best of Gottlieb's repertoire and System 3 has graciously brought this to us on the Wii.

Gottlieb is one of the pioneering American pinball makers along with Bally, Midway and Williams. Their tables may not be as readily recognised in the UK, but they were the first company to make pinball machines and have made some really fine ones.
The Machines

The collection spans the 30s-90s and the tables are faithfully re-created including effects such as electromagnets, sound effects, lights, drop targets and moving playfield elements. The level of detail is quite good, although the focus has clearly been on the playfield and backglass art with textures of front and sides of the machines being a little rough and looking unpolished. There is also an option to enable a glass table reflection effect, but I found this mostly distracting and keep it turned off.

The tables included are:

* Genie (1979 wide-body table)
* Eldorado (1975, jungle themed)
* Black Hole (1981, featured reversed lower-level)
* Ace High (1957, card themed)
* Big Shot (1973, billiards themed)
* Central Park (1966, very challenging; lots of bumper action)
* Play-Boy (1932, flipperless mechanical)
* Tee'd Off (1993, Golf Theme)
* Goin' Nuts (1983, Unreleased wide-body table with unique timer-based play)
* Victory (1987, Racing theme)
* Strikes N' Spares (1995, Novelty Bowling table using balls and flippers to hit pins)

Gameplay

The tables are quite well emulated and the physics feel spot-on and consistent without the glitches or "off physics" you sometimes find in video pinball.

The games can be played in one of three ways: Gottlieb Challenge presents the tables in a fixed order and there are three attempts to beat the challenge presented which is to achieve a set score on the current table. Beating the challenge score gets you access to the next table. High scores are recorded and ratings assigned at the end of the challenge based upon performance.

Tournament mode allows play through of all tables by 1-4 players and scores are recorded as with the Gottlieb Challenge. Your score in the tournament will also earn you credits to use in the Practice Arcade and buy codes to unlock features.

Both Gottlieb Challenge and Tournament score points to determine standing based upon the score required to get a replay on a given table and is based upon actual pinball tournament rules.

Practice Arcade puts you in a virtual arcade where you can view each table (full cabinet), display the history of the table (with text and audio), original sales flyers, high scores, and -- most helpfully -- the primary methods of scoring points (also accompanied with text, audio and rotation and zooming on table features). Only some of the tables have free play enabled. Achieving goals related to the table's play can enable free play on other tables. Tables without free play can be played using the credits you earn from Tournaments as well as playing the novelty Love Handle and Fortune Teller machines.

There are a few unlockable features, namely Payout Mode which enables you to play the card-themed table Play Boy in either Black Jack or Poker mode to earn credits. There is also an unlockable option to disable table Tilting and to change the appearance of the ball. Some people might be annoyed by the lack of free play on all tables, but the tables are still playable as credits are readily earned and accumulated, and the challenges aren't really challenges without some kind of reward. If the challenges are too challenging you can also buy codes to unlock features using your credits.
Controls

The controls are pretty straightforward and only minimally utilise the motion controls of the Wii. The B button is the right flipper and Z is the left. The direction stick on the nunchuck controls the plunger and is implemented as a proper analogue control so that you can control how far back the plunger goes. It might seem better to use the remote given that it's on the plunger side and would lend itself to a pull motion and button relase, but using the stick and releasing it seems like a faster, more intuitive process. I'm all for user interface choice, however, so it would have been nice to be able to remap buttons and have an alternative motion interface for plunger pulls.

The 1 and 2 buttons scroll through the camera angles, but only whilst the ball is in play. Before the ball is launched camera shifts to an angled view near plunger level with the ball and plunger visible. I think it would have been a good idea to have the ability to set camera angle before play, but on the plus side the camera angle is remembered between games, although I find some tables play better with certain camera angles than others.

Tilting the machine is enabled; the option to switch it off is something that must be earned (although the manual doesn't indicate how). A sudden jerk on a controller causes the game to react as if the corresponding table side had been "nudged", but it really does need to be a sudden jerking motion and needs a bit of practice to pull off effectively. On one hand it seems like it should be easier, but if it was too easy you'd end up accidentally tilting the tables a lot which wouldn't be a lot of fun at all. Given my sometimes spastic reactions to events in the game I'm glad it's not more sensitive! It probably could have been tweaked a little, but is functional the way it is.

Pause is via the - button, so you may need to remember to shift your grip a little when playing to avoid pausing mid-game (or play a little less vigorously than I do!).
Extra Bits

Nice bonuses are information about the Pinball Museum in Las Vegas which is a non-profit venture that has amassed the largest pinball collection in the world (Las Vegas Pinball Hall of Fame Pinball Museum, Nevada NV, Tim Arnold -- at last a reason to visit Las Vegas besides gambling!). You also get a photographic tour of the Gottlieb pinball factory to see where the machines were built.
Things I would like to have seen:

1.

480p support. The PAL resolution of 576i looks quite good in the close-up camera modes with very fine detailing on a large screen, but using the fixed full-table camera setting suffers a bit detail-wise; fortunately none of the tables really requires this camera mode to play well.
2.

The ability to choose camera angles independently of playing the game would have been appreciated, but changing angles in-play isn't terribly difficult.
3.

I would have enjoyed the ability to "tour" the tables: zoom in/out and review the backglass to better appreciate the effort that went into to virtualising these machines.
4.

Customisable controls for the left-handed amongst us and an alternative Wii-ified plunger pull motion, although I have no issues with the settings as-is.

A great package all told and considering you can get it for under £20 online it's a bargain that fans of real pinball shouldn't pass up.

8/10


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Old 13-02-2008, 04:13 PM   #6 (permalink)
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I took a gamble a couple of weeks ago and sold my 2 Gottlieb Pinball games on the PS2 to buy this one on the Wii.

I know this game is a PS2 port, and having previously owned the original I was keen to see how they compared. I like the feel of the controls on the Wii, but I have to say it LOOKS better graphically on the PS2, which is disappointing.

I am dead keen to get the Williams Collection when it comes out, plus there is yet another Pinball game coming our way in April, Dream Pinball 3D, which is getting strong reviews everywhere, so looks promising.

I have bought (and sold) so many Pinball games since I bought the PS2, and most have disappointed me. This is definitely my favourite to date, excluding the oldie but goodie "True Pinball" on PS1, which still gets played in my house very regularly!


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Old 13-02-2008, 04:30 PM   #7 (permalink)
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I heard of Dream Pinball but hadn't read anything about it. That does look like one to add to the watch list for sure. Anything that tries to reproduce the real thing is great. The hard to track down Pinball Advance for the GBA is the best pinball for that platform I think and I've spent a decent amount of time with it on my Gameboy Micro back when I thought that would be one of the few ways to satisfy my pinball jones.

If you have a PC or Mac you really owe it to yourself to check out LittleWing.co.jp -- they make some really nice original pinball sims. The newest ones are Monster Fair and Fairy Tower. Really great physics and sound and the tables have terrific layouts and could easily be real machines. They're quite reasonably priced shareware titles. I wrote them about doing Wiiware ports and they don't have plans, but said they're open to licensing them, so maybe I'll suggest as much to Farsight or System 3 (the latter don't seem to be easy to contact but Farsight were quite responsive to email).

What display are you using Sue? I find it to look crystal on my plasma through component (576i is the native resolution). I really like the table reflections in the ball. It's been a while since I gave it a go. I've still not completed the challenge and have unlocked free play on a few tables, but some are eluding me. I think El Dorado or the racing themed table are the most likely ones I'll crack next...the Williams tables are going to be great though as I remember when most of those machines were originally in the arcades like Black Knight and Firepower. Even without doing licensed properties you could do loads of collections like these!


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Old 13-02-2008, 04:43 PM   #8 (permalink)
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I only have a 28" CRT TV unfortunately, so it's going through the RGB SCART.

I always opt for the reflections on the table, like you. But although the tables themselves look about the same as they did on the PS2, the balls look wrong on the Wii. They looked like real steel balls on the PS2. The Wii doesn't get their physics quite right.

Ahem, I got all the tables unlocked by using cheats, I'm afraid. I'm a cow for that!

I don't do it on all games, but I couldn't resist with this one. Slightly perplexed with the Love Meter and Fortune Teller machines, but the rest are good to play.

Of all the tables on this game, my personal favourite is Central Park - because it dates from the year I was born (Do I need a better reason? )

I have just about retired my Game Boy Micro off now. If it's not on DS, I don't go for it any more. Pity cos the Micro was a cool little machine (and I've got a bright pink one, of course!)

Ooh, wouldn't it be wonderful if some of these other Pinball games came onto WiiWare! Wicked! I'd be there like a shot.


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Old 13-02-2008, 05:22 PM   #9 (permalink)
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Quote:
Originally Posted by biddenden_sue View Post
I always opt for the reflections on the table, like you. But although the tables themselves look about the same as they did on the PS2, the balls look wrong on the Wii. They looked like real steel balls on the PS2. The Wii doesn't get their physics quite right.

Of all the tables on this game, my personal favourite is Central Park - because it dates from the year I was born (Do I need a better reason? )

I have just about retired my Game Boy Micro off now. If it's not on DS, I don't go for it any more. Pity cos the Micro was a cool little machine (and I've got a bright pink one, of course!)
Actually I don't use the glass reflection, I meant on the ball. The ball actually reflects the table art as it rolls around. Possibly looks better through component. I find the physics to be quite good (outside of the rare glitch where the ball goes through the bottom of the table which I've had only happen once) compared to something like Hardcore Pinball on the GBA which was pretty spotty and had the ball shooting off strangely or not coming off the flippers properly sometimes. The ball on this game does look very nice on my display, however. Time to treat yourself and get a plasma or a good quality LCD, I think!

I also enjoy Central Park, but I think I prefer Big Shot over it slightly. Central Park just has too many lane outs and holes and I can't keep the ball on the table for long .

I haven't played the Micro for awhile (I also have the pink one -- it was the only one in shop and I didn't really care since it was only £40; kid behind the counter looked at me funny like I should care what colour my gameboy is!) because I no longer take the train to work, but I do take it on holiday and before the Wii I would play a round or two of pinball or Shanghai Advance before bed. I think there's an adapter you can get to play GBA games on the DS, so no need to leave those titles behind!


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