Well I saw people talking about it on here, I've had it for a while so I thought I would review it.
Gameplay:
Well if you've owned a Wii for a while, you would know about the big pile of dog crap that are these gimmicky games that are based off of the Wii's playability to all ages. For example, Big Beach Sports or Wii Fit. Games that are made to suit the 'new gamer's' I am quite biased against most of these types of games, but this game is different it is in the same genre but it's better. In this game you have to use the Wiimote to throw balls or grab blocks in order to do some objective like, knock down a tower of gem blox. If you do these objectives within a certain amount of attempts you will either get: Gold, Silver, Bronze or you will just fail. There is also a multi-player mode which is just the same except with more people. But you also have an extra game to attack each others castle which is fun.
Controls:
The controls are perfect, and the physics for the blocks to fall based on where you throw or grab are equally as perfect although sometimes there are some situations where the blocks will balance in an impossible fashion. There isn't much else to say about the controls really, you just aim and grab/throw.
Extras and Unlockables:
There is a level builder, you can put these levels on to an sd card and share them over the internet. You can also unlock special blox and backgrounds if you see them through the Adventure mode. You can't unlock much else apart from the levels once you go through them... if you even count that as an unlockable.
Online Play:
There isn't any, although this game would be great with online play. The multi-player mode is great but if you don't have any friends over you can't experience it.
Overall:
This game is pretty good, although not as good as it could of been, it certainly beats most of the games of it's type though.
Wii Sports
Wii Play
Eledees
Zelda: Twilight Princess
Carnival Games
Tomb Raider: Anniversary
Mario & Sonic at the Olympics
Mercury Meltdown: Revolution
Party Games
Super Monkey Ball
Endless Ocean
Kororinpa
PES 2008
PDC Darts 2008
Sports Island
Boom Blox
Harvest Moon: Magical Melody
Sega Superstars Tennis
Super Mario Galaxy
Zack and Wiki
Excite Truck
Heatseeker
Still the review is about the OPs opinion on this game, if anyone has an opinion that differs then please post it. I thought it was a good review, told me a couple of things about the game that I didn't know. A bit more detail wouldn't have hurt though.
A poor factually incorrect review. Learn what the game can and can't do first before telling others.
You state you can swap levels on the internet but you can't do that, levels can only be swapped with other Wii friends. It is one of the major flaws of the game.
You completely ignore the core of the game which is puzzles created with blocks of different characteristics, chemical, air, vanishing, explosive etc.
You suggest its gimmicky but its probably one of the least gimmicky games I have played, Wii Fit is gimmicky in that it is innovative but certainly not in a derogatory way. Big Beach Sports is just a Wii Sports wanna-be but not gimmicky.
I won't knock your mark I've seen worse and a lot better for this game but when you admit you are biased against games you consider for 'new gamers' its hardly a good starting point for a considered review.
There's a nice thread on this with many different statements about what the game is and is not.
It's like Jenga on steroids in that there are many many different levels with different objectives and degrees of achieving those objectives that result in different medal scores. Achieve minimum medals to get to the next level in a given category.
Categories are:
Explore -- challenges revolving around throwing or shooting at different brick types to achieve different results and challenges that involve pulling bricks for different results. More detail required? As spanner stated there are many brick types, so there are challenges with ordinary bricks that ask you to bring down a tower in the fewest number of moves, or knock down all the gem blocks, i.e., the gem blocks need to hit the ground. Some are time-limited; some are shot limited.
Adventure -- Story themed levels in one of four themes: Medieval, Jungle, Western, Haunted. Each one divided into three sub-stories preceded by slide-show style "movies" that set the scene for the 10 challenges to follow. Challenges vary from knocking down gem blocks in fewest number of moves, to removing obstacles between characters on platforms and their goal, to protecting characters from other characters by eliminating them with time limits or shot limits in effect.
Create: Create your own levels to share using Wii Messenger with your Wii friends who also have the game; it is easier than having a game-specific code and yet not easier in that you still need to register friends; whether this is a limitation because of the Wii or the game isn't certain, although Blast Works has some alternative way of sharing levels that I have yet to see detailed and involves the Internet. Any level in the game can be opened in edit mode and modified.
Unlockables: get a medal in all the levels in a given Category and you unlock more, so that there are more advanced Explore levels and Adventure levels; get a certain medal rating in various modes and you unlock scenery, "toys" (i.e. objects to throw or shoot at blocks) and characters to use in building your own levels.
Versus mode offers co-op and head-to-head play for up to four players with a variety of different objectives.
There's a lot going on here. Best of all you can try to unlock everything or if you just feel like blowing up some bricks you can have a quick go. You can create levels that play themselves or that offer a difficult challenge; the editor is quite full-featured and provides a great deal of template objects and tools for quick level creation.
I would definitely say an 8 or 9 out of 10 in is order unless this type of game just doesn't float your boat. The execution is near flawless and the controls among the tightest (sometimes a little too tight -- someone suffering from palsy would be unable to play this) on the Wii without any gratuitous motion control evident.
The major barrier appears to be price. If the RRP was £5 or £10 less in the UK (to put it more in line with the US price) I think this title would have done a lot better, but EA is taking a long view and expect it to be slow and steady over time; probably we'll see a price cut by year's end.
@Chill: I don't like Wii Fit. It's my opinion, I am allowed to have an opinion.
@spanner: Huh? I thought you could put them on sd cards and do like what you can on brawl... also I haven't played the game in ages because it doesn't grasp me so I just missed that fact... also I have had the game since it came out, I do know I just felt lazy that day.
some of the comments you got might have come partly because I said:-
Quote:
Originally Posted by TheKeyboardDemon
I thought that too...
Still the review is about the OPs opinion on this game, if anyone has an opinion that differs then please post it. I thought it was a good review, told me a couple of things about the game that I didn't know. A bit more detail wouldn't have hurt though.
I should have added in their own review and not your thread. Ho hum....
As for the comments, if levels can be saved on to an SD card then it should be possible to either email them to friends or upload them to places where people can download them and play them, he says nearly as much in the review.
@ sean.aaron, thanks for that extra info, it gives me the extra bits of detail that I felt were missing.
Note how I used the word partly above, the other part might have been because someone said:-
Quote:
Originally Posted by tomster785
What? No comments?
Ring any bells? I find it strange to read such a comment and then have responses answered in a defensive tone.