Quote:
Originally Posted by SirTeejay
i see what u mean they are slow reloading and do make your movement slow but the aiming at short range is too easy especially in maps like sewers. With a normal gun in moh only headshots are real quick kills but bazooks dont need skillful aiming at short range as such.
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Snipers = 2 anywhere shots for a kill.

(1 shot if you headshot)
The biggest disadvantage for a zook on a sewers map is simply that it can't get new ammo unless it kills another zook meaning it can only get 3 kills per death given he doesn't miss any shots. Well he could get more with pistol or by picking up other guns, but 3 zook kills per death max

I don't mind the zook if there aren't many of them. Even less when grenades are allowed because grenades are one of the zooks really big weaknesses (because of the slow movement, and range preferences). I even prefer 1 zook per team limit in clanwars if they are big enough, as i see them as a strategic element in this case.
And where the lack of aiming with it is the skill of dodging it is as well. Try to abuse the lag and peek around corner and go back to make the zook waste a shot. Taking advantage of obstacles in general is brilliant against zooks. For instance the zook bullet cannot go through fences... All other bullets can so if you are on base behind that big fence the zook can't do anything to you, or just behind the small fence on monastary

(well of course the user can chuck grenades and use pistol, but his zook is useless)