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Old 13-10-2008, 01:30 PM   #1 (permalink)
Dikky Rikky
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Question Is 32 players on-line really a good thing?

I've been following the recent discussions regarding the lack of 32-player online support for the forthcoming Wii FPS releases (COD5, Conduit, QoS etc.).

This got me thinking, is 32 players on-line really all it's cracked up to be OR is it simply too many players in one game?

What is mean is, because a game can be flooded with so many players does it hamper the flow and enjoyment of the game? For instance, I've found that 32 max player games (that are either fully or nearly full) tend to suffer from more lag, more Team Killings, more re-spawn killings ... oh and being shot in the back every five seconds 'COS THERE'S JUST TOO MANY PEOPLE RUNNING ABOUT!!!

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Old 13-10-2008, 08:44 PM   #2 (permalink)
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Hi Rikky - nice to see ya here..good player mate...

32 too many????

NAH.....more i say more...and palm trees, lots of palm trees...






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Old 13-10-2008, 08:45 PM   #3 (permalink)
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I play 32 man matches on UT3 all the time, its great fun with a 16vs16 scenario aslong as the levels are big enough and the teams are balanced!
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Old 13-10-2008, 10:01 PM   #4 (permalink)
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I've played Battlefield with 64 and it's great, though I prefer it at 48. Depends on how scalable the maps are, and it helps if there are mods to kick off those who abuse the game.



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Old 13-10-2008, 10:03 PM   #5 (permalink)
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Ut3????



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Old 13-10-2008, 10:04 PM   #6 (permalink)
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Quote:
Originally Posted by nick1sufc View Post
Ut3????
Unreal Tournament 3
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Old 13-10-2008, 10:47 PM   #7 (permalink)
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ET:QW seems solid with 8 Vs 8. And given the Bots counting for the absent Human players, it means that you'll ALWAYS have plenty of characters on both sides.

Imo, 16 and lagfree (though ET:QW has lag, I'm not basing my opinion off that) is better than 32 and lag-ridden.

Smoothness of gameplay is CRITICAL. I'd rather play with just FOUR players so long as it didn't lag!


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Old 13-10-2008, 11:03 PM   #8 (permalink)
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Yes I think that
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Old 13-10-2008, 11:46 PM   #9 (permalink)
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I agree - if it's going to lag then there's no point. Again that was something the mods would sort out - if your ping was over a certain amount you would get bounced. Just remembered I did play 128 once, it was a test, no lag but it was unplayable because the map wasn't designed for it. But the test was all about lag, not gameplay, so I guess it passed!



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Old 14-10-2008, 12:10 AM   #10 (permalink)
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Quote:
Originally Posted by OogieBoogie View Post
I agree - if it's going to lag then there's no point. Again that was something the mods would sort out - if your ping was over a certain amount you would get bounced. Just remembered I did play 128 once, it was a test, no lag but it was unplayable because the map wasn't designed for it. But the test was all about lag, not gameplay, so I guess it passed!
Could I ask what (UK) internet connections people have?

I have Virgin Cable Broadband (2Meg Download/256K Upload), but it's a SHARED connection, and the person who it's shared with really likes MSN! :/ *Facepalm*

So I can RARELY play online without a DISGUSTING amount of LAG. I'd like to know what service and speed is best and how most people play (relatively) lagfree!


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