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Old 01-02-2008, 09:54 AM   #11 (permalink)
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This is something I don't like either - I think it started on the original Mario Kart though!

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Old 02-02-2008, 02:44 PM   #12 (permalink)
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Originally Posted by alan1302 View Post
This is something I don't like either - I think it started on the original Mario Kart though!

Alan
The original Super Mario Kart on the SNES did have Rubber Band A.I., but it was very very subtle. Basically I remember if I were knocked off or meandering in last.....chances are that's where I would stay (last quarter of the field).
It was there, but it was comparatively unobtrusive.

MK64, meanwhile, was where Rubber Banding really became ridiculously obvious and stupid......
........so much so that I'm left wondering whether some of the dev's were simply given a completely different brief of the game and decided to try and make it "different" (but instead ended up making it more frustrating).


It's a pity it's survived to today (when most other game dev's are back towards more unobtrusive A.I. ).



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Old 02-02-2008, 04:05 PM   #13 (permalink)
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Never noticed it, I would rather have a challenge then just be alone driving the track miles ahead
I dont think I have had the bad luck with the blue shells either when I see a comp character picks one up I just slow down into 2nd.

Great Thread though, learned a few things and I agree the comp chars should not be able to snake (then again I have not noticed that either) since I usually win all matches on mirror/150cc anyway


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Old 02-02-2008, 05:58 PM   #14 (permalink)
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That's what difficulty levels are for. If you are out ahead and want more of a challenge then you choose a harder level. I play most of my games on easy settings because I like to win and progress which is necessary in so many games today to unlock things (annoying when you only want a game for multi-player)


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Old 04-02-2008, 09:38 AM   #15 (permalink)
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Originally Posted by Goose View Post
That's what difficulty levels are for. If you are out ahead and want more of a challenge then you choose a harder level. I play most of my games on easy settings because I like to win and progress which is necessary in so many games today to unlock things (annoying when you only want a game for multi-player)
Not like this they're not. You want the difficulty level to be fairly linear....in which case, I'm happy sticking with 150cc (which is where I enjoy it most anyway). You don't want it to be easy - medium - astronomically hard in one leap (something that RB A.I. introduces).
I'm quite happy with harder difficulties.....as long as they appear "fair" .











Moving on to a related topic, I was thinking about the Mario Kart series in the light of this thread. For instance, what made it so good? Would the benefits translate over to the forthcoming Wii version?
Well, to answer that I compiled a short list of the bad bits from both the best of the series and the worst of the series (not including the already discussed snaking and sliding, rubber band A.I. and blue shells):

Mario Kart DS.
The best game has it's bad bits:
  • ratings - if I work hard and get a gold medal in a 150cc star cup, I don't want to see that I only got a single star or an A. The whole point in beating a higher difficulty is the sense of accomplishment ("I've won - yaay") and that is all taken away when, despite the gold metal, you still only get a "letter".....its pointless. Furthermore, they appear to be random?? Sometimes I'm miles ahead on most races and only get a single*, others I only just win by the skin of my teeth and get 3* .
  • items - again mentioned above, imo they have gotten too unbalanced and add too much luck to the game (plus if you're last you get the good ones but if you're first you get crap ones - NOT random like Wipeout).

.....to the worst of the series.
Mario Kart Double Dash
I'm sorry, but I'm frankly disgusted with this game. Why?.....in a word - control.
I borrowed this the other day and had a few evenings on it, and the steering is bloody disgraceful. Especially after playing MKDS. I would honestly say, it has probably the WORST steering of ANY driving game ever. Remember that PoS GTPro for the Wii?......this is worse. Remember a crap PS2 budget game called Penny Racers?......this is worse. You know those budget 99p games with white cases in carousels at the front of queues in grocery shops? The ones for PC's?......this is worse.
Let me explain:
You steer around a corner and about 1 second ahead is an obstacle.....
0 sec = Have come round the corner and spotted the object ahead.
0.2 sec = ?reaction time???, whatever it is , at this point you have the analogue stick fully to the Left.
0.4 sec = talk about sluggish, the kart has only started to point Left 0.2 sec later
0.6 sec = the kart has finally orientated itself to the left like you asked it to do over half a second ago!
0.8 sec = Now, even though you're finally pointing Left, the kart continues to drift in the same bloody direction (WTH? I'm not pressing a shoulder button here!)
1.0 sec = The kart finally starts to shift it's tardy ar5e in the physical direction you asked it to 1 sec ago bef.......BAMMMMM......you hit the obstacle.

In the whole of the "non-manouevre" above, you actually haven't physically altered the trajectory of your kart very much from when you first exited the corner - A WHOLE SECOND LATER .
On levels like 150cc, reaction times are important and this game simply has awful and sluggish reactions.....regardless of kart used or characters. It's simply unplayable and seriously is the WORST driving game I have EVER played. Shame on Nintendo for letting this be made imo.



Now I hope MK Wii has remedied the above "issues" in the same way that I hope it remedies Rubber Banding (although I don't think it will tbh)......but regardless of how it implements RB or A.I. or box items (etc), I've promised myself that if it even has a hint of the steering control of MK DD, I'm trading mine in straight away --- online play or not.



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Old 04-02-2008, 11:07 AM   #16 (permalink)
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Originally Posted by Gaffer View Post
  • ratings - if I work hard and get a gold medal in a 150cc star cup, I don't want to see that I only got a single star or an A. The whole point in beating a higher difficulty is the sense of accomplishment ("I've won - yaay") and that is all taken away when, despite the gold metal, you still only get a "letter".....its pointless. Furthermore, they appear to be random?? Sometimes I'm miles ahead on most races and only get a single*, others I only just win by the skin of my teeth and get 3* .
I agree, this was more pronounced for me in the challenges.

They either need to scrap the ratings, or make the goals more clearly defined.

i.e. in the races, 1-5 seconds ahead overall *, 5-20 seconds ahead **, more than 20 seconda ahead ***. Then I suppose A would be won on points.
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Old 04-02-2008, 11:49 AM   #17 (permalink)
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I had no problems with MKDD , I dont remember exactly what I thought when I first played it but i'm certain that I had no issue with it .
I quickly adapted to the cotrols and I completed the whole game more than happy with the controls .

There are different tecniques to master when racing .
An understanding of when to use and not use the combinations of braking , skidding , accelerating and not accelerating seemed to work nicely for me .



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Old 04-02-2008, 02:46 PM   #18 (permalink)
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The control in double dash was awful, it had that heavy feeling unlike any other MK game.


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Old 04-02-2008, 07:33 PM   #19 (permalink)
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Originally Posted by <mojo> View Post
I had no problems with MKDD , I dont remember exactly what I thought when I first played it but i'm certain that I had no issue with it .
I quickly adapted to the cotrols and I completed the whole game more than happy with the controls .

There are different tecniques to master when racing .
An understanding of when to use and not use the combinations of braking , skidding , accelerating and not accelerating seemed to work nicely for me .
Oh I fully agree that you can adapt to anything (the beauty of the human mind)......doesn't alter the fact that the controls are still tremendously laggy and effectively broken though.

For analogy, staff canteens usually have crap food. You eat there because you have to. Over time, you learn to live with, you adapt to it's poor taste.

.....doesn't alter the fact that the food is crap though .



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Originally Posted by Solar_Wii View Post
The control in double dash was awful, it had that heavy feeling unlike any other MK game.
^^ Yep.....though I would substitute the word "heavy" for "laggy and broken" .



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Old 04-02-2008, 07:49 PM   #20 (permalink)
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I like the food in our staff canteen



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