It's weird, I know that when I have a party of 3 or 4. I'm almost guaranteed to be host in veteran gametype. Hardly in regular TDM though. SonofAah never becomes host this way, and it appears D-Unit and Red40 actually do.
I know the last 2, and myself, have fast internet. So maybe the game recognizes your internet speed and makes you host more or less because of it?
Also a short trick to ensuring you become host, when you have party of 4. Join a gametype and then quickly invite a 5th. Since you can't play with 5 on a team the game will HAVE to make you host.
I also tried if joining a gametype will try to give you the best host for you available. But this doesn't appear to be this way. I tested this by leaving and joining games consecutively to see if the game found new games with better connections for me in the meantime. This actually gave me a worse hosts, as if the game thought that I didn't agree with playing in the first.
Also I don't think there is a difference between CoD on systems. The Wii has some kind of internet speed limits. Limiting to about 3,5 mbit download and 350 kbit upload speed. (If any1 can report higher speeds on his Wii tell me, dont confuse bits and bytes, byte = 8 bits). These speeds are proven to be high enough. But the problem is that I had put a lot of effort into getting the connection to it's max. And many of the average Wii users won't have done that, nor have internet as good as me.
So this results in many bad hosts, but you will simply have to leave these games and try find a better one. Or try become host yourself.
Because I have many friends on my list, and many of them having good internet speeds, I can play with a good connection all of the time. Sometimes it means I have to leave games consecutively though. In order for the squad leader to become host.
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