No mega man 9 thread? this is madness

( if there is one i guess i'm in for it

)
- Wiiware only
- Dr. Wily returns
- Story: Dr. Wily blames Dr. Light for robot master attacks
- various level hazards: lava, gravity-defying magnetic platforms, Mega Man clones
- attacks gained from Robot Masters: Galaxy Man’s Black Hole Bombs
- development handled by Inti Creates (Mega Man Zero, ZX, Battle Chip Challenge)
- controls: Wiimote NES style, just as you would expect it to be
- Rush returns
- 8-bit style was chosen to ‘please fans’
- 8-bit music
- 8-bit cut-scenes
- difficultly on-par with NES games
- return of classic enemies, as well as new ones
- Will Protoman be playable? “you’ll have to wait and see.”
- hopes in surpassing the quality of Mega Man 2
- Dr. Light’s shop is included
- items to purchase: energy balancer, spike shoes, armor
- play as Mega Man without his helmet, if you want to
- Select screen and Menu screen feature music directly from Mega Man 2
- Select screen features options that are not allowed to be discussed until E3
- charged mega-buster and sliding not in the game, at this point. It is unclear if they will be in the final version.
- Rush Coil confirmed
- more to look forward to than the ‘regular game’. Menu screen holds other game options
Robot Masters
-
Galaxy Man: use portals to travel through the level, enemies that split and multiply
-
Plug Man: “disappearing block” puzzles
-
Hornet Man: lots of bees
-
Jewel Man: stand on swings and use momentum to make jumps
-
Magma Man: lava, lava, lava
-
Concrete Man: reminiscent of Guts Man
-
Tornado Man: spinning platforms, mid-air leaps
-
Splash Woman: Inafune designed this Robot Master, level features bubble puzzle reminiscent of Megan Man 5

]
I'm looking forward to this one.