Quote:
Originally Posted by FooFan
Originality for one - I can't think of another RTS game where you control the troops from the battlefield and can take control of any unit you wish
Classic RTS Gameplay - The whole 'This unit is good against that unit, but bad against that unit' is a classic style that is well used here to make tactics a must!
Controls - Makes use the the Wii's controls without over-using them
Nice Graphics - Very smooth graphics with a nice cartoon edge to them
Online play - Any game that has online play gets extra marks in my book!
Just a few of the plus points for me 
|
The graphics were the best bit about the game and I associated well with them. I relate it to advance wars in that sense. Advance wars being one of my favourite games I felt the need to buy this.
Now I understand this is a completely different game entirely.
Online play wasn't big scale enough at all. Feels like tiny skirmishs rather than a war. I have no problems with skirmishes, but after a while it tires. I found this game to tire quickly after having bought it.
Controls I thought were fine for the most part, then they added that pathetic little jump thing. Terrible idea. I remember there was an alternative to this, but it still irritated me.
That 'rock/paper/scissors' stuff was ok but I didn't really find the time to implement it properly. Again, too smaller scale. I just controlled whichever character was the most useful at that one point, and used that. That being said, most of the units control in an extremely boring manner. Tanks felt incredibly lackluster. Also, there is no retreat function, which in war, is a pretty large necessity.
Lastly the voice-work is downright awful in this game. People always menton the engrish but I just think they were poorly recorded, really low-fi, and rushed.
Overall I felt the game had the basis of a great game, and all the right ideas. They were implemented poorly, and it's a shame.